NOTE: This mod requires the Obfuscate library in order for it to run! About: MrCrayfish's Gun Mod is a new weapon mod that has a unique vision. Instead of adding in every type of weapon, this mod instead adds in one generic weapon which are highly modular. Dec 14, 2018 - The item icons for the portal guns are invisible. Items can be crafted and used but are invisible. Portals still work. Disabled all texture packs.
Author: pWn3d_1337 ❘ November 13, 2018 ❘ 1,255,109 views
Techguns Mod 1.12.2/1.7.10 adds Guns, Worldgen, NPCs, Machines and many more things. This mod is a survival based tech mod.
This mod adds a huge amount of guns into your game! Each one of them has it’s own special effects and death animations. You battle with Futuristic guns as well.
Features:
Guns:
- 3D Models.
- Recoil/reload animations.
- Muzzle flashes.
- First and 3rd person.
Armors:
- Skins and 3D Models.
- Armor bonus systems, giving boni like +% mining speed ore movement speed.
New Inventory Tab: (compatible with Tinker’s Construct. If TC is installed it will integrate into it’s tab registry)
- New item slots and items for them.
- Face slot: wear things like a Gas Mask.
- Back slot: Glider and jetpack.
- New slots to put ammo.
- Auto food slots: automatically eat food put in here.
Damage System:
- Different damage types and armor values against each type.
NPCs:
- New hostile NPCs that use guns too.
- Turrets that can use guns.
Death Effects:
- Brutal animations like gore or dissolving.
- Disabled in config by default.
- Must be enabled in config, not going to explain how you do that. No gore for kiddies, sry.
Machines:
New machines that are required for crafting all the new stuff:
- Ammo press.
- Metal press.
- Chem lab.
Camo bench:
- Can switch skins of some Techguns armors and Weapons. Only a few have multiple skins currently.
Repair bench:
- Repair Techguns armors here. Costs less than anvil and no XP. Armors can’t be destroyed but become useless when at 0 durability.
Ore Drills:
- Multiblock machines that generate ores out of clusters (Ore clusters spawn in the world, see section about configuration for making them spawn). Ore clusters last forever but drills are not free and require power. The amount of ores/time that can be get out of a cluster is limited.
- Effectiveness is configurable.
Configuration:
- Configure spawn rates.
- Configure if common ores should be added (lead, copper, steel, etc) (disabled by default).
- Configure ore drill power and ore rates. Default rates (1.0) are for dedicated servers with chunkloaders, for singleplayer you should set the ore rate a lot higher and power lower.
- Enable death effects.
Screenshots:
Weapons
Machines
Shotguns and Zombies
Techguns UI
Ore Drills
Fabricator
Reaction Chamber
Finished Reaction Chamber
Reaction Chamber GUI
Requires:
How to install:
- Make sure you have already installed Minecraft Forge and required mods.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
Techguns Mod 1.12.2/1.7.10 Download Links:
For Minecraft 1.7.10
Download from Server 1 – Download from Server 2
For Minecraft 1.12.2
Download from Server 1 – Download from Server 2
(Rating: 4.59 − 2,897 votes)
Tags:
I have played flans mod for a long time and have enjoyed playing more and more with each successive version. However, I am aware that many glitches and bugs occur when developing such a complicated mod. Thus, I wanted to make a mostly-comprehensive list of problems I systematically discovered and suggestions I have for the game in order to make game play better in future versions.
I understand how some of these problems are complicated and may require much time to fix and do not expect them to be updated immediately. Other problems may be more simple to change. In either case, I thought it may be helpful to flag some of these issues so the developer would not have to spend the time sorting through them himself, especially considering how little time he has as expressed on his Patreon page. There are some things I may have missed, but overall I think I have covered most serious issues. But you can reply if you find something I didn't!
Note: I downloaded the latest version of the mod (Version 5.5.2 for Minecraft 1.12.2) as of May 16, 2018 from the flans mod official website.
Imperative issues are in bold
Items in question are italicized
* = Suggestions
Items in question are italicized
* = Suggestions
--World War 2--
American
American
- *Springfield (Not Sniper) -- reduce recoil. The regular Springfield has the same recoil as the sniper which is not the case for other guns like the Lee Enfield or the Kar98K. Also, both the Springfield and the M1 Garand are .30-06, so they should be comparable in recoil.
- *Colt -- the pistol reloads from the front of the grip rather than the bottom.
- M3A1 Grease Gun -- the sound is delayed from the shot.
- Trenchgun -- the trench gun reload sound and visual loading of the shells are mismatched. The player hears 7 shells but 8 are shown to be loaded.
British
- *Lee Enfield -- update model (Side note: I do like the color that simulates the light finish on the real gun).
- *Webley -- the Webley is actually a top break rather than a swing out cylinder revolver. Consider changing the reloading animation.
Russian
- TT33 --update model. It's pretty good but could use some touch up.
- *Panzerfaust -- is originally a German anti-tank gun and is in the Russian weapon box. I'm not sure if there is a reason for this of which I am not aware.
German
- FG42 --
model is nearly invisible in both first and third person views - Luger --
model is fully invisible in both first and third person views - STG 44 --
model is incomplete/messed up - Panzerschreck --
model is nearly invisible in both first and third person views. Also, it appears to be extremely long.
Japanese
- *Type 38 -- update model. I do like how the sights are pronged; maybe make them more visible when the player left clicks to aim.
- Type 100 -- the shooting sound is choppy. *
Also, update model. - *Type 14 -- update model. It is also strange that the gun reloads the whole grip instead of just a magazine.
- Type 99 --
the model is almost completely white and is identical to the Bren. - Panzerschreck (?) -- I'm not sure why the panzerschreck is included in the Japanese box when it is a German rocket launcher. *Maybe consider adding the Type 4 70mm AT Rocket Launcher instead.
General
- All Mounted Machine Guns --
they will not shoot where aimed. When mounted, they all point directly at the ground in front of the player and will not shoot where pointed.*Also, it'd be neat to show the ammo boxes on the gun when they are loaded. - All Grenades --
model is incomplete/messed up - Flamethrowers -- have no sound of their own. *Would be neat to have a 'wooshing' flame noise.
--Modern Warfare--
General
General
- *Pistols -- update pistol models
- *LMG's -- when they are shot, where the bullets go verses where the barrel of the gun is pointed are not the same. More specifically, the barrel looks like it is pointing towards the sky in first person mode when the bullets are actually shooting straight.
--World War 2 --
- General --
can not scroll through all of the armor because it crashes Minecraft. Can only view American and British armor. Note: I did not try on every piece of armor to see if they are gltichy or not.
--Ground--
- Dune Buggy --
the name of the item is 'item.buggy.name'. Consider renaming. - M1 Abrams -- when placed, the vehicle has no tracks. It only glitches in and out when it is actually driven.
- Leopard 2A6 -- ~model is incomplete/messed up. A lot. ~
- BMWR75 -- the motorcycle constantly rotates. Also, it does not have any sound.
- Chi-Ha -- the players head sticks out of the roof and can see the sky from inside the cockpit of the tank.
- Chi-Nu -- the name in the vehicle crafting table is 'ChiNu'
- *Flak88 -- has no explosion damage on the terrain (and my explosions were on)
- *KV-1 -- update model
- M1-57 MM -- has no sound when shot
- M3 Halftrack -- item name is 'M3Halftrack'
- M45 .50Cal Quad Mount -- does not shoot. Probably related to the issue of drivers guns not shooting.
- SAS Willy's Jeep -- item name is 'British Jeep' in the creative inventory. It confused me. And the mounted machine guns on the vehicle shoot the bullets from weird places below the jeep, not actually from the barrel of the gun.
- SdKfz.2 -- has no sound when driving
- SdKfz.222 Armored Car -- has no sound when driving. Also, it has a giant gun, but no way to load shells or guns.
- SU-1-12 --
model is purple and black.Also, the gun does not like to shoot. - Tiger -- has no sound when shot. Also, does not shoot shells while accelerating / pressing 'w'
- Tiger 131 -- has choppy driving sounds.
- Tiger 2 H -- has no sound when shot. Also, does not shoot shells while accelerating / pressing 'w'
--Air--
- *A-10 Warthog -- I think it would be neat to add separate key binds to drop bombs from the vehicle and maybe even add stinger missiles since the real A-10 can drop unguided bombs and engage in air-to-air combat with sidewinder missiles
- B-52 Bomber -- does not drop any bombs and says there are gun slots when there are no mounted guns to be shot *(Side note: I think there should be more bomb slots since the B-52 bomber can carry 70,000lb (31500kg) of mixed ordnance).
- *UH-60 Blackhawk -- I would suggest adding armaments to the Blackhawk since the real helicopter has up to 6 guns (some for side mounted gunners) and 4 various missiles.
- *Chinook -- typically have armaments as well. Or at least cargo space.
- *Bell AH-1 'Huey' Cobra -- update model. Maybe consider adding a UH-1 Iroquois helicopter as well(?)
- *MH-6 Little Bird -- since it is an attack helicopter, I would suggest arming it. Side gunners could be added (?).
- *BF109 -- I noticed there is no bomb slot but there is one on the P-51 Mustang. Yet, both were capable of carrying payloads of bombs.
- Lancaster Bomber -- there is no 'gun' slot in the interface
- *Spitfire -- update model. You gotta give the British some love too.
General
- Modern Warfare Tanks -- the sound is cut off short when a shell is shot.
- All Vehicles --
driver's secondary weapons do not work
Overall Problems
When windows are shot with bullets, it produces purple and black particles- Apocalypse items appear purple and black in player's inventory: Labratory Stone, Sulfur (block), and Power Cube.
- Apocalypse items names are weird: Skeleton, Skeleton2, AI Chip, Complicated Circuit, Nuclear Power Core, and Gun Rack (they appear as 'tile.flan(item name).name'
- Apocalypse survivors do not recognize the player as hostile
- Entering an airplane that is flying in the apocalypse map causes the game to crash.
- Consider reorganizing the creative mode items to be more logical. For example, separating it in the order of the weapon boxes or something of that sort.
- Duel wield is not working for two pistols nor the riot sheld + pistol combination
- Vehicle spawner -- the middle of the vehicles spawn at the spawner, meaning the tires/track/landing gear are in the ground.
- Flag --
is pink and black Weapon modifications in the Gun Modification Table do not like being shift-clicked out of their slots once attached to a gun. It crashes my game.Weapons do not appear to be held in hand by the player as they did in previous versions. Put another way, when the player is holding a gun, it will rest by their side in third person view but will appear to be outstretched in first person view.